Difference between revisions of "CXStringUTF16"
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Latest revision as of 16:58, 26 February 2018
The CXStringUTF16 class provides a translation mechanism to work with native APIs that require UTF-16 text encodings. It is not intended as an internal-use string container and does not provide additional functionality beyond converting to and from UTF-16.
Construction
The following constructors are available, including conversion from a UTF-8 encoded text.
// Construct an empty string.
CXStringUTF16(void);
// Construct a string from an existing UTF-16 text.
CXStringUTF16(const CXStringUTF16& utf16);
CXStringUTF16(const uint16* __nullable utf16);
CXStringUTF16(const uint16* __nullable utf16, size_t elementLength);
// Construct a string by converting an existing UTF-8 text.
CXStringUTF16(const char* __nullable utf8);
CXStringUTF16(const char* __nullable utf8, size_t byteLength);
Accessors
Accessors exist for direct access to the UTF-16 text, and for converting to a standard UTF-8 encoded CXString.
// Convert to UTF-8.
operator CXString(void) const;
// Returns an internal pointer to this object's string payload.
// The payload is zero-terminated in the usual UTF-16 manner.
operator const uint16* __nonnull (void) const;
// Returns the length (in uint16 elements, NOT bytes and NOT
// glyphs) of this object's string payload.
size_t Length(void) const;
// Adds a single unicode codepoint to the end of this string.
void AddUnicodeGlyph(uint32 glyph);
// Adds a UTF-16 encoded text to the end of this string.
void Add(const uint16* __nonnull str);