Difference between revisions of "CXMessageTarget"
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Revision as of 21:23, 15 April 2018
The CXMessageTarget baseclass allows a message-passing hierarchy to be built for the purpose of dispatching CXMessage event messages. The UIElement hierarchy derives from this class, however it is possible to use message-passing in other classes and scenarios.
Message Handling
//
virtual CXResultCode Message(const CXMessage &msg);
Observation
// Thread-safe.
void BroadcastToObservers(const CXMessage &msg);
// Thread-safe, race conditions.
bool HasObservers(void) const;
// Thread-safe, race conditions.
uint CountObservers(void) const;
Override Points
//
virtual CXMessageTarget* __nullable GetMessageParent(void);
//
virtual CXString GetMessageTargetID(void) const;
//
virtual CXString AsDebugString(void) const;
// Called when adding an observer to a non-observed target.
// Called on the thread which added the observer.
virtual void NotifyObserversAttached(void);
// Called when removing the last observer from a target.
// Called on the thread which removed the observer.
virtual void NotifyObserversDetached(void);