Difference between revisions of "Waiting"

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Latest revision as of 01:52, 23 February 2018

There are a number of possilbe ways to wait for something to happen. Which to use is very dependant on your specific circumstances.
 
A number of alternatives are listed here.
 
// Sleep is for preemptive threads to give time to other threads

static void CXThread::Sleep(uint32 msec);

static void CXThread::NanoSleep(uint64 nsec);

 

// wait for this condition to be signalled; or for the timeout to occur

void CXCondition::WaitForCondition(const CXTimeVal& timeout) const;

 


 

bool CXEvent::WaitOnEvent(const CXTimeVal& timeout) const; // absolute time to end waiting


 

static void CXGenericEvent::WaitOnEvent(const CXGenericEventRef& event);

static size_t CXGenericEvent::WaitOnAnyEvent(const std::vector<CXGenericEventRef>& events);


 

static bool CXFiber::Sleep(void);

static bool CXFiber::Sleep(uint minimumDelayMs);

static bool CXFiber::WaitOnEvent(const CXEvent& event, CXTimeVal* __nullable optionalWakeTime = nullptr);


 

void CXTimer::AddTimer(uint32 timerID, void* data, uint32 deltaTimeMs, uint32 flags);


 

void CXWorkerHost::WaitOnTasks(const void* workerCookie, const cx_function<bool(void)>& idleFunction = cx_function<bool(void)>());

void CXWorkerChain::WaitOnTasks(void) const;